avorion damage types. #5. avorion damage types

 
 #5avorion damage types 4

Be aware of weapon overheating too. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. #5. - What will have to be sacrificed to make some of these adjustments is irrelevant - these relate to the very basics of the game process, and until the associated problems are addressed there's little benefit from working on something more. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. 4 and shield damage of 5. They were capable of one shooting, but could suffer the same fate. This will immediately scrap all Trash-marked turrets. If I look at the weapon attributes, I get damage of 5. The number of blocks that lets you damage is likely what inspires the flavor text. Don't search hours around for trainers, it's as simple as it's sounds. 3 to 2. If it's your first station you want it in a fairly orangish red area. 0 Update !!!!! This mod adds Turbolasers an Ion Cannons from Star Wars to the game. But I. The income from mining is slower but it is steadier, easier to obtain, and less work to set up. The beta branch is for testing experimental changes and for finding and fixing errors. - Every resource except Avorion may be generated at any coordinate in the galaxy. I'm doing a bounty and the enemy ship i'm fighting says immune. Avorion is not an MMO, and will never be one because it was not designed as one. Avorion is currently in Early Access, and is under active development. A Salvaging Laser can be found by destroying other Ships or by buying one from an equipment station or merchant. . 2 Titanium 3. Avorion - Update 0. Avorion stats. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. This makes Stone blocks completely immune to damage dealt by weapons with Electric damage type, such as Tesla and Lightning Turrets and Fighters, and when hit will prevent any damage to Hull Points as well. 4, hull damage of 5. 4. They are made of blocks and are capable of moving and flying. Sometimes they have a parameter “Ionized projectiles”, thanks to which they, with a certain chance, can hit targets under the shield. Gets rid of enemy damage type immunities on shields. Does this damage. Back again with more questions. Hey everyone! These are the final patch notes for update 2. ago. Is it futile to fight that ship, and also, do I need a different damage type or a different kind of weapon to destroy that ship? I just fled the fight because I didn't know what to do. and it. While generally similar to conventional Hull blocks, Armor adds 6. from the weakest to the strongest. there are at least two distinct player types in avorion. 8, changes include a rework of galaxy generation, weapons, combat, progression, spawn system. Carbon extractors are a low tech factory. 0. Stick with teslas, lightning, bolters and pulse cannons. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. Status: Finished. I am currently writing an update of my Custom Turret Builder mod. Let's say I generate a Laser turret with damage of 5. Only the damage values change. Efficiency is an important stat, as is damage. amount of damage done to an object on collision, from 0 to 1. 4, hull damage of 5. Currently you have both individual part health, and total system health (Hull integrity, if you will). Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. 4. Your auto turrets will still do their job and you can direct their fire without actually having to fire yourself. It is a lot more Macro based, multiple ships, factory type production. Damage type physical / antimatter / plasma / electricity. Get a captain, automate quickly. Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost. Showing 1 - 5 of 5 comments. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. © Valve Corporation. Salvaging lasers will look for wreckages. They require a Torpedo Storage block on a ship to function. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. "All" turret techs increase the number of both pew-pew, and mining/salvage turrets. Just remember that ramming is better used to displace and disorient enemy ships rather than as a main damage source. Stats such as material are also decided at this stage, in a similar. As they bypass shields and shields are usually 2-3x the hull value a normal weapon has to do 4-5x the damage to even get close to Pulse Cannon DPS. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. Into the rift captains covered in a future video covering the DLC. Posted May 25, 2020. Each individual sub-munition doesn't do as much damage as the main torpedo, but all sub-munitions striking the target will do approximately 50%. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. I have a question about damage types. 0 and the shield damage multiplier is 1. The initial impact often does less damage than grinding into an enemy like an unneutered chihuahua on caffeine. 0 and the shield damage multiplier is 1. I also see that the hull damage multiplier is 1. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. For information about turret mechanics, including damage and hit chance, see Turret mechanics. Description. End game is just boring. 0. 8 so far. got some really nice drops. He can be found in empty sectors that have a radial distance between 350 and 430 units to the center of the galaxy. 0 and the shield damage multiplier is 1. Same goes for weapon type - Different types of weapon may suit different combat and play styles. It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. My fleets for Avorion with all types of ships that you need. 0 and the shield damage multiplier is 1. or. The battle cruiser is the main purpose of inflicting heavy damage to enemy structures at medium range, it is also capable of carrying a shock swarm of drones. if you. Damage Type: Physical Notable Special(s): Seeker Shots Sell Value: $2,773,632 Note: I have many turrets that do way more DPS/Damage but the convenience factor of a super long range seeker-shot launcher that does respectable damage can't be overstated. Seeker missile turrets can get up to 15-20k dps/turret (5or6 gunners). I also see that the hull damage multiplier is 1. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. You can see where the field affects when you add/remove blocks in build mode. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. There are a lot of benefits to grouping the blocks. The asteroids where the resources are inside the asteroid are just regular mineable asteroids. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. To extract the resources, the ship must shoot the object with its laser. meaning it wasn't an answer, it was almost. ". For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Simplified callback handling &. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other. When I select 4 (Tandem), All ten tubes are loaded with tandem torpedoesSo as of right now, there really isn't anything in game to know how to deal with a pirate mothership's immunity aside from just deciding to stick with it. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. 31. The six outer plates 10% each. pi. 4 and shield damage of 5. The follow list got all ship sorted in fleet and slot groups. Alternate Fighter blueprint. the issue, something that destroys mmorpgs, is that these two things are complete anathema to the other. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. x versions of Avorion. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. I also see that the hull damage multiplier is 1. Energy production and consumption must be balanced out. 3. I wonder why no one ever made a map showcasing this. ago. This module removes the requirements for pilots, gunners and miners. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never. Build mode frustration. WIP didn't test compability with Avorion pre Beta 2. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. The same applies to things like poison, shocked, stunned, burned, etc. With this design, as soon as you lose a plate, you die. Mid to Late-game ships (Trinium, Xanion) seem to average around 1 to 1. After 2 years from Alpha 1. It really does/has been throwing new players off unexpectedly. Here are some examples of damage on ship surface that could serve as inspiration: Damage per slot and damage type carries into fighters. Various class ships can become Quantum types based on the difficulty of the game. iron and ogonite are heavy. But I. 8)、补充·让舰船批量挖矿(版本1. Avorion focuses on you as a player, and not as much as your fleet/stations. Let's say I generate a Laser turret with damage of 5. 0: no damage, 1: total damage. Avorion. 9. I have a question about damage types. Wreckages can be created by the. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. The resource type of the turret depends on the position in the galaxy. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. Penalty: Rate of Fire decreased by 10%. All Discussions. Manoeuvrability, velocity and acceleration: body type. You can also do this from launcher to launcher. Either too far away or literally nothing. If I look at the weapon attributes, I get damage of 5. Jack_Miron. Wait for the cooldown timer, then enter the Main factory to configure it like so -. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. Pretty standard stuff for games. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Laser salvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. simple factory chain that increase profits even further. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. The [V. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. Resistance Ships Yes, Immune No. 4 slots, 5 block penetration, hull damage bonus somewhere from 1. nitrado. Absolute blast to use (pun intended). Well, yes, galaxy. If Avorion was a turn based strategy game, like Space Empires V, then I would be okay with needing to reload/resupply ships. You can also directly follow the developers @koonschi and @qui_sum. g. Ore mines, aluminium mines, and Zinc Mines make the easiest profit. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. 12 items. I think that started in the Trinium areas. The basic shape of a randomly generated ship depends on the style it was generated from, whereas the style depends on the faction the ship belongs to. Avorion is a unique space-faring sandbox game with numerous RPG aspects. J. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. 0). What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just double damage or something else. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of. I strongly disagree. Asteroids stop taking damage, objects move and then abruptly jump. 0] is the actually number of update. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. Dakota Jul 3, 2020 @ 5:44am. And then different types of weapons have different effectiveness against each. 4, hull damage of 5. Due to its amorphous chemical structure, any Stone has nonexistent electric conductivity and as such acts as a natural isolator. Rifts get more common the closer you. loabearwolf May 13, 2020 @ 6:55pm. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. Set the Factory to fetch goods from your connected stations, and disable the buying goods options. I have a question about damage types. Avorion's the most powerful. 2) keep looking for better Turret factories. 5) In order to give players a reason to check out more factories, fighter factories could have specializations, such as the possibility of giving produced fighters stat bonuses, or augmenting the fighter's range, damage, rate of fire, etc. Armor Block. After you get shields this is often forgotten, but here it is good. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. I am currently writing an update of my Custom Turret Builder mod. Have available to spend on fighter stats. Server Mod: Avorion Commands Package. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. A Captain is a special type of crew member which allows you to give our ships commands and orders like any other RTS or 4X strategy game. Let's say I generate a Laser turret with damage of 5. Posted . Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. example: /give -p dreadzep arg -g avorion arg -a 1000000 arg. If I look at the weapon attributes, I get damage of 5. Go to avorion r/avorion. Automated. started a game. These files are created during the initial. at first i thought blue is awesome. Avorion - Update 0. Damage Type I am currently writing an update of my Custom Turret Builder mod. Avorion was really really slow at the start. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. Members. Pages in category "Stations" The following 124 pages are in this category, out of 124 total. 2 firerate and it deals damage every time I hit the center of mass, but does no damage for about 80% of glancing hits (the explosion visual appears on the side of the target, no damage numbers come up). Your mouse cursor leads ahead of the enemy with bullets, while the lasers lag behind and line up directly at the ship. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half the damage, so the DPS is the same since fighters never. BleiEntchen • 8 mo. 4, hull damage of 5. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. Insane difficulty. 0 is now available! If you're eager to know about development updates, be sure to follow @avorion on Twitter, that's the place where most of the juicy dev updates (like features, screenshots or videos) will be posted. 0. The damage value is increased by 200x against asteroids. Let's say I generate a Laser turret with damage of 5. Turret placement: 2x Credits: 1. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10 seconds of fire and 20. This article will help new players build their first ship. Most of the action revolves around where you are, and usually you get attacked the most. With approximately 3 million hull and no shield, the fight is a considerable slog. Damage type matters because it dictates if it is good against hull or shields. Also, NPC ships in Avorion are insanely slow compared to pretty much any player-made ship, even if the player's ship is heavy and they're not using boost or stacking sliced thrusters. On top of that, we added some special, tougher enemies that have increased HP and damage. The main sources of turrets are equipment docks and turret factories. Thanks to new technology, it is now possible to send smaller amounts of mass (i. My fleets for Avorion with all types of ships that you need. Class: Interceptor. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. Patch 0. Comes with a very basic GUI, too! Author: Theoman02. To mine, the player needs a ship that has a mining laser equipped. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. Avorion Admin commands. Also consider a M2 SSD if you don't have one already. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. Where it matters is if the target has damage immunities, reductions, or weaknesses. You can get some that disable shield. So, you need a mining captain to maximize your yields and the traits that captain has. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. 5 Xanion 3. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. There are 7 types of resources in Avorion. This also happened pre 2. To get realy good weapons you either: - have drob luck and make a blueprint of it - gamble with a research station and make a blueprint of it I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. Except for maybe 10 wings of 12x avorion salvage fighters :D. Go to avorion r/avorion. Weapon cool down also does not seem to effect fighters as much. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. Armor helps in protecting against some weapon types, as railgun (railguns are able to penetrate more than one block in line of fire) Armor is able to take more collision damage before it is destroyed, so if you plan to ram other ships, get a big block of armor at the front. So get higher tiered salvagers for speed, and higher effiency salvagers to gain more material. Shield damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. Like just slow. Let's say I generate a Laser turret with damage of 5. I thought this would be an easy question to find an answer for, but apparently not as I cannot find an answer anywhere. I've shot plasma and ion torpedoes, which are good. 4. 0 and the shield damage multiplier is 1. The turret you're thinking of is just a very good salvaging turret with piercing. Avorion eXtended - Starter Ships. 4 and shield damage of 5. 422. I've read somewhere that there is a shortcut in exodus so I guess that's it? But how do i use them. progressively smaller sizes of ships. I also see that the hull damage multiplier is 1. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. Although all the groups of pirates have that in common of being pirates, they do not work together, on the contrary the pirates tend to attack each other if given the chance. It drops the XSTN-VI module which is needed to access the center of the. I have a purple-tier cannon with a 0. If the shield damaging is lightning, stone negates it. Larger turrets are generated by higher tech values. There is much, much more that has happened and as always the devil is in the details!Pages in category "Bosses" The following 11 pages are in this category, out of 11 total. I have a question about damage types. Add a +1 down there if you agree. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. It depends on what you want. The other has constantly increasing demands for more sgt/lt/etc personnel as new fighters are produced, and morale crashes. Penalty: Rate of Fire decreased by 10%. The odds of a rarity increase are 20% per turret used. If I look at the weapon attributes, I get damage of 5. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. Most enemies take one shot to kill. weapontype. 4, hull damage of 5. I am currently writing an update of my Custom Turret Builder mod. I don't mind resistance, but immune no. All rights reserved. Trinium and titanium are the light materials. 4, hull damage of 5. 4. I have a question about damage types. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. Good work aeohrta. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. While the initial cost of captains is relatively high for new players (over one hundred thousand credits), a captain can be used to generate. Let's say I generate a Laser turret with damage of 5. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just. 4. In X4, the focus is on your empire and the galaxy. Larger turrets are generated by higher tech values. 4. In the beginning, you have to mine some iron with your drone. Note that. And it is NO. I am currently writing an update of my Custom Turret Builder mod. Avorion will feature procedurally generated space ships and stations. I am currently writing an update of my Custom Turret Builder mod. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. I've been running rift missions almost exclusively for a couple of weeks now and there a few annoying things that would be nice if addressed. Let's say I generate a Laser turret with damage of 5. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. Special traits, such as "Plasma" or "Electric" and buffs such as "+5% damage" are also randomly applied to the product turret according to its type. 0 and the shield damage multiplier is 1. Production time for fighters directly depends on the amount of Assembly blocks you have on your ship or station and the number of fighters it can produce at the same time depends on their material. But I. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. But I. apps. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. The problem is that even if you do have a secondary armament on your ship that provides a second damage type, it. 0. There are ways to reduce it like you said, for instance turning collision damage down or off in the game settings or making parts of your ship out of stone. You shoot an enemy, and the shot goes through 4 blocks. Update 0. It wouldn't show the change, but then like a minute. e. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. 4. I have a question about damage types. They will also tractor in loot if they have the modules and room. Either too far away or literally nothing. Rarity also makes a big difference when using the weapon to build a fighter. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example:. The damage of one shot (as shown in the fitting window) is calculated by multiplying the ammunition's base damage by the turret's Damage Multiplier attribute. (e. This is done with a mining laser. /public [value] indicate if the server should allow other players to join. The different types of torpedo warheads and bodies are detailed below: [A table showing the different kinds of warheads, displaying the damage dealt, corresponding colour, and any. I use plasma lighting and anti matter rail gun combo. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. 4. Every game that has multiple damage and protection types does the same thing. but all n all collision is pain in the ♥♥♥. Author: collective. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. 8 so far. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace. Enemies drop loot, resources, different weapons or ship upgrades. Incubators (Carriers) contain 12 fighters total. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. /port [value] listening port of the server Default: 27000. Rich stone, armor, armor reinforcement as ultra thin layer. Anything else is pretty much useless: Missile damage doesn't seem to scale well, plasma same, railguns. 0. ini. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. Do PDLs deal 10-20x damage to torpedoes? Simple machine guns. "Hardcore" motherships and. Armor is stronger then Hull, when comes to HP, in return it is heavier. You can even let your own ships be generated by the game if you're not the building type of person. The server software is used to host multiplayer games.